Gameday Characters

Lead 3D/2D Animation Design and Look Dev

 

This project was born out of the need to figure out how to work with NFL talent during the early stages of the Covid-19 pandemic. So I pitched the idea of cartoon versions of the talent, which could go anywhere and do anything with no limits. For this project I rigged the characters, model props, create shaders, textures, lighting, animate and composite the final shots. The character models were 3D modeled by Gameday Art Director, Darryl Mar.

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What's Inside - Hybrid Engines